![]() ![]() Johnson would go on to EA working on PC titles, including his most notable releases as designer on Starflight in 1986 and Starflight 2 in 1989, the latter receiving Computer Gaming World’s Roleplaying Game of the Year award in 1990. The franchise involves space exploration with integrated strategy, combat, and simulation in a non-linear fashion. It was a starting point and notoriety for Johnson early in his career and allowed him to get more creative as he brainstormed his next project. It was around this time, according to a Gamasutra’s interview I reference consistently, that Johnson met Mark Voorsanger, a programmer, while mountain climbing with a mutual friend. The two hit it off so well that Johnson pitched the idea for ToeJam & Earl and immediately set to work on establishing Johnson Voorsanger Productions, the studio that would develop and release the game. The concept was pretty straightforward, but also unique for the time. ToeJam & Earl is about two rapping aliens dripping with 90s urban culture who have their ship breakdown on Earth and have to scour randomly generated maps to re-collect all the pieces. Some may even call it a cartoonish, funky version of Rogue. According to Johnson, the main concepts that drove design were randomized maps and survival to complete the grand task of rebuilding your ship. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |